You find yourself stranded on a desert island, forced to fend for yourself in a harsh, unforgiving environment. Each night, a figure will tempt you with a deal: he will take you home, but in return, he will need your soul. Spend your days taking care of your needs and keep your willpower up, or else you may end up signing an unwanted contract.
You wake up in a dark void, surrounded only by faint distant lights. You are dead, and your life is flashing before your eyes. Procedurally generated collectible memories tell the story of your life, what you valued, and how you eventually died.