Pumpkin Days is a farming/dating RPG similar to Harvest Moon, Animal Crossing, and Stardew Valley. The focus here was to use similar mechanics to these tried and true franchises, but with a large, open world and a strong focus on multiplayer.
The game prided itself on having a very expansive world with many hours of gameplay, so a total of 63 NPCs were designed. Each character had their own unique dialogue about romance, the weather, and just life in their respective town in general. In total, I ended up writing about 30k words for the project, on top of writing the team's monthly newsletter, managing the Discord, and making sure a steady stream of social media content was sent out each week.
"Overall, Pumpkin Days checks all my boxes for what a great video game needs and much more" - The Game of Nerds
Open Spaces is a game developed by Queenship Studios, a company that makes games aimed at helping people cope with mental health issues. This game specifically was about a variety of anxiety issues, including agoraphobia, PTSD, social anxiety, abandoned child disorder, and more.
Preparation for the game involved meeting with multiple sufferers and mental health experts alike to discuss the proper way to execute a project such as this.