Game Jam projects, personal experiments, and other snippets of personal things I think are cool.
If you think I'd be a good fit for one of your projects, feel free to contact me.
Pumpkin Days is a farming/dating RPG similar to Harvest Moon, Animal Crossing, and Stardew Valley. The focus here was to use similar mechanics to these tried and true franchises, but with a large, open world and a strong focus on multiplayer.
The game prided itself on having many hours of gameplay, so NPCs have many different types of context sensitive dialogue. The talk about they current weather, the current time of day, recent achievements the player has made, and it all changes depending on the number of "hearts" the player has with that character. All in all, it ended up being Xk words in total!
Open Spaces is a game developed by Queenship Studios, a company that makes games aimed at helping people cope with mental health issues. This game specifically was about a variety of anxiety issues, including agoraphobia, PTSD, social anxiety, abandoned child disorder, and more.
I helped the studio to craft a story that <utilized interactivity to tell the story>, with the eventual message that <blank, delivered this way>